Whilst brainstorming ideas for the Take Two headquarters, I began to change the form of the bridge.
To give a greater sense that both companies have a major impact upon the products released to the public, I gave the Take Two headquarters the arm and changed the meeting place to be in between the two arms.
Below, I decided to put a bridge between the two headquarters in order to reinforce the amount of power the corporation hold as they hold their meetings above the bridge and above the town.
Along with this change, I decided to change the position of the bridge. Originally, I had planned for the two HQs to sit at the sides of the opening in the valley. I have decided to change it so that the Facebook HQ remains at the opening of the valley, but the Take Two HQ is located at the back of the valley.
When brainstorming ideas for the meeting place and the dining table, I went back to my concept of power through consumerism. As a result, I decided to lift my meeting space to the skies.
As for the table, I decided the defining feature of it was the fact that it would be transparent, allowing for the company leaders to look down upon the town, which symbolized the market of their products.
I also decided to position the meeting place in between the two "arms" of the HQs, emphasizing the control the companies have over their products and what is released out to the public that depend upon these products.
When looking for idea for the Take Two HQ, I looked back into what products they released: Video Games. I see video games as an escape from reality, and saw this as an opportunity to create an unreal looking building for the publisher. I looked into some of the major franchises of the company for inspiration, most notably Bioshock.




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